Sub-entity objects are components of a BES file.
It is possible to select Sub-entities only when the Entity/Sub-entity toggle is on (hotkey Q).
Clip Distance
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distance within which the object is drawn (in meters)
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Current
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sets the current distance between the camera and the object center
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_subentity.png)
Dirlight multiplier
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directional light multiplier
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Ambient multiplier
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ambient light multiplier
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Apply SHM shadow
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aplly shadow tree data to the object
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Compute LM
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compute lightmaps for the object
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LM density
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level of lightmap detail for individual LOD (Level of Detail) objects,
the number denotes polygon count per texture
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No smooth
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do not apply smoothing to lightmap textures
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Cast shadow
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object casts shadows
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Intensity
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cast shadow intensity
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Cast SHM shadow
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object is taken into shadow tree calculation
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For LM comp only
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the object serves only for LM calculation, i.e. it isn't drawn in the game
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Dynamic object
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dynamic/static object switch
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_subentity_oclud.png)
Object occludding design
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shape use for "hide" calculation (an object can be hidden out of a portal or behind an occluder)
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/oclude_particle.png)  (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/oclude_particle2.png)
"Particled" shape is a rectangle that always rotates to face a camera and always occludes the whole object.
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/oclude_box.png)  (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/oclude_box2.png)
"Boxed" shape is a cubic boundig box. This shape returns more accurate, but slower calculation.
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_sector_affiliation.png)
Set/Add
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opens the sector association dialog
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Remove
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removes the associations for selected sectors
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_subentity_lod.png)
List
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list of distances for LOD (Level of Detail) objects switching,
edit distances by double-clicking on the numbers (LMB)
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Show selected LOD
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switches drawing of the selected LOD only - functional in editor only
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Last LOD alpha
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switch for the last LOD to disappear into transparency
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_subentity_lod_dialog.png)
Dist
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distance for LOD switching,
if you want the last LOD not to disappear, enter -1
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Set current
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sets the current distance between camera and the object center
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